Here are some shots of a recent study I made going through the entire pipeline of creating real-time hair. Tried many workflows before deciding the final one to pursue, but I ended up having as main reference Johan Lithvall's workflow.
After having to do the entire project when I was almost done with it because my PC decided to corrupt the file after a spontaneous restart, I'm finally glad to be able to share this project on my portfolio.
Also tried different colors for the hair since the shader I used doesn't need an Albedo texture.