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"From Real-Life to Real-Time" (Photoscan Process)

Dedicated post to showcase my own photo scanning process, taking a real-life asset into a real-time environment.
The original concept and character design are by Adam Lee (https://www.artstation.com/artwork/nDlo1) Go check it out!
The final scene is assembled in Unreal Engine 5 with the integration of my own created materials and shaders.
Special thanks to Arno Schmitz who mentored me and shared such valuable knowledge and guidance throughout the entire process.
I hope you like it! Thanks! https://www.artstation.com/arno

LEFT: Scanned data result | RIGHT: Result in the game engine.

LEFT: Scanned data result | RIGHT: Result in the game engine.

3DF Zephyr Scene. You can see the angle I took each photo marked with the blue icons.

3DF Zephyr Scene. You can see the angle I took each photo marked with the blue icons.

Some of the photos I took. They were about 270 on total.

Some of the photos I took. They were about 270 on total.

Progress shot for the High Poly. On the Left the version that came from the photogrammetry program. On the middle the cleaned up version and on the right one of the final High Poly Versions.

Progress shot for the High Poly. On the Left the version that came from the photogrammetry program. On the middle the cleaned up version and on the right one of the final High Poly Versions.

Turntable